In this video I talk about the concept of context-sensitive behaviour and how I personally find it highly beneficial as a UX design concept for facilitating a fluent and intuitive artist workflow. MODO, Maya and Blender have their different approaches and degrees of implementation of this principle but Blender’s modelling tools are where I found… Continue reading
Since I only touched on the most basic functionality of Blender’s Knife tool in my last video I want to append an addendum showing its other features and how they compare in particular to MODO’s Slice tool – which is separate from the Edge Slice tool with the buggy “Multi-Slice” option I demonstrated in video… Continue reading
Now so far for the most part MODO and Blender have come out roughly even for me. On some things, MODO had the slight edge, on others Blender had the slight edge. But I just encountered a tool where Blender’s implementation absolutely blows MODO’s out of the water – and that is Blender’s excellent Knife… Continue reading
Here’s just a super quick take on plane creation and orthographic views in Blender and MODO and where I think both of them could improve efficiency and user experience. Video #2 Blender, Maya and MODO: Selection Confusion The Foundry forum thread BlenderArtists forum thread
Comparing “Select Next Active” in Blender with MODO’s “Select Next”, MODO very clearly comes out on top.
Blender fails to find a plausible next edge to select way too often – even in cases where the next expected edge is quite obvious.
In the process of comparing basic tools and workflows between MODO and Blender I came across the different behaviours between MODO’s and Blender’s Vertex Bevel tools. In MODO, I get this type of nice rounded effect if I use a Round Level of higher than 0:However, the resulting n-gons surfaces look artifacty unless I then… Continue reading
Before I address any feedback I received on the first video, here’s a quick follow-up where I talk about some component selection-related confusion I came across right after recording the first video. 🙂 I’m trying hard to keep each of these videos to a digestible length. Now in response to this video someone commented: about… Continue reading
Having worked mostly in C4D, Maya and my current main and favourite 3D application MODO, I decided to learn the increasingly promising looking Blender. As I’m very interested in how different packages tackle certain tools and workflows in their own specific ways I thought other fellow 3D artists might also benefit from me documenting my… Continue reading
The question how to best achieve an editable ‘golden spiral’ in MODO came up in the forums so I thought I’d demonstrate two different setups that make this possible. Enjoy! 🙂